3D printing is the technology that will change the way we live! Students will learn how to use Tinkercad, a design software used for creating 3D models. Students will learn to design, sculpt, texture, arrange and render their 3D models. Students will be able to move, rotate, scale shapes in 3D and take basic shapes [...]
This class is for students who wonder about being a physician or surgeon. In this class, students will investigate how the body works by participating in hands-on activities, such as dissections and construction of physiological system maps (skeletal, nervous, circulatory, immune). Students will conduct simulated surgeries, perform biopsies, and learn how to suture. Students will [...]
A dynamic, hands-on digital studio experience where kids explore the world of anime and manga while creating original graphic stories using beginner-friendly art software. Through inspiring, age-appropriate viewing examples and interactive lessons, students learn how anime artists use character design, expressive visuals, and cinematic panel layouts to tell powerful stories. Using digital tools to sketch, design, and refine their work, students transform imaginative ideas into anime-inspired graphic narratives—building creativity, confidence, and visual storytelling skills in a fun, collaborative environment.
What is artificial intelligence—and how can kids actually use it? In Artificial Intelligence Tools, students explore eight powerful categories of AI that help people think, create, learn, and communicate. Through hands-on activities, guided exploration, and creative projects, students learn how AI can assist with writing, art, music, studying, presentations, coding, and more—while also learning when not to use it. This class emphasizes curiosity, creativity, and responsibility, helping students become confident, thoughtful AI users in school and beyond.
When plastic items are thrown in the trash, they can quickly pile up in landfills and create a big mess! Students use their chemical engineering skills to explore problems created by traditional plastic materials and engineer bioplastics—plastics made from plant-based materials—as a potential solution to current plastic problems. Students will explore exciting new polymers that [...]
How do hackers crack passwords, hide secret messages, or trick people online—and how can we stop them? In Cybersecurity & Cryptography, students become ethical cyber-defenders as they explore how data, websites, and computers are protected in the digital world. Through hands-on puzzles, team challenges, and real-world scenarios, students learn how cyberattacks work and how professionals [...]
E-commerce – Creating your Online Store, Ages 11-14
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E-commerce: Creating Your Online Store (Ages 11–14) Have you ever wanted to start your own online business? In this hands-on entrepreneurship class, students learn how real e-commerce brands are built—from idea to launch. Young entrepreneurs explore how online stores work, brainstorm product ideas, design a storefront, and learn the basics of pricing, marketing, and customer experience, all while building creativity, confidence, and business-minded thinking.
Daily themes guide students through the full e-commerce journey: they begin by exploring what e-commerce is and choosing a product and brand idea; then design a digital storefront with layouts and visuals; next, create product listings with photos, descriptions, and pricing strategies; build marketing campaigns using social media and promotions; and finish by learning about online safety, ethics, and customer service before pitching their completed online store to the group.
Do you ever wonder how gadgets work? Students will be engineering and programming their own electronic circuits, motors, sensors and controllers to do a range of tasks using the Arduino™ electronics platform. They will use the engineering design process (i.e. create, test, improve) to break down a problem, design a solution and build it! When [...]
Imagine learning about personal finance while playing the board game, The Game of Life. Each day, students will randomly "draw cards" to establish their life conditions that day (i.e. the salary they are earning, the number of children, etc.). They will embark on research, analysis and decision-making for assignments related to opening bank accounts, getting [...]